![]() The first is the aforementioned wait timer, which costs hard currency to bypass and is the main way you'll be spending Gems in Clash Royale. These chests are the genius of Clash Royale's monetisation, with this one mechanic effectively tying together three free-to-play systems. You can hurry the process along using hard currency, but any battles fought while all four slots occupied will not yield additional chests. But rather than getting to open it immediately, each comes with a wait timer of up to 8 hours.Ĭlash Royale is unexpectedly simple in a number of ways - and monetisation is no exception.Įach chest occupies one of four slots, slowly opening one at a time. This, of course, is the system at the heart of nearly all successful free-to-play games, but in Clash Royale it's a little different to the 'pay to complete building' model popularised by its predecessor.įor each successful battle, you're gifted a chest. Unless you're willing to spend hard currency. ![]() It's also very hard to stop playing, and that's the key to its success.Ĭlash Royale, from a monetisation perspective is simple - it makes you wait for things that you want now. Because, as much as I'd get a mischievous thrill from writing that, I'm also not an idiot.Ĭarrying over just the right amount of Clans' DNA - many of the same unit types, a sweet spot between strategy and accessibility - but paring it down to its basics for short PvP battles, Clash Royale is proof positive that real-time mutiplayer has a healthy future on mobile. ![]() If you're after a contrarian take on why Clash Royale isn't all that hot, you're in for a disappointment.īut if you're after a sideways, contrarian take on why Clash Royale isn't actually all that hot, you're in for a disappointment.
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